Akula->
You would have saved yourself a lot of time if you had simply said "I am questioning the idea that Hammer == FOTA".
Because I would have answered "I am not saying Hammer == FOTA. I am saying that the
gem savings you get from both paths are almost roughly equivalent, if you take the Hammer's earlier appearance into consideration"
Which you basically proved to be correct.
Now let's put aside gem savings for one moment:
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Your main point really is "But FOTA lets you craft neater stuff due to +1 paths". I don't disagree. I already agreed it was nice several posts ago.
+1 paths is nice, as is the larger discount (free slots though? Not really useful except for Death boosters).
But the MAIN reason why you get Forge of the Ancients is STILL the discounts.
So, really, our
only point of disagreement is actually this:
Zine: FOTA is valuable mainly for the gem discounts!
Akula: FOTA is valuable mainly because it ups your paths so you can craft nicer stuff! That's why it's Construction 7 instead of Construction 2.
("Forge will save him about the same amount of gems he puts into it, but he probably got some useful artifacts and powerful boosters out of the deal along with plenty of thug gear. ")
In that case, okay, you have a point. Because going up in paths is indeed very expensive and the +1 paths unlocks stuff that you might normally be unable to get. And the only other booster I can think of that boosts all paths is Wish, and it's expensive and only applies to one guy.
So yes, you have a case for justifying FOTA as Construction 7 as opposed to Construction 2.
Now, let's go beyond FOTA and focus on the gem-savings.
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Gem savings is also in many ways equivalent to increasing gem income. If a Dwarven Hammer is saving you 3-4 gems a turn, that's almost the equivalent of having a couple of extra sites per turn.
Now, there are no other effects that give forge discounts (except sites and aforementioned FOTA). But there
are effects that increase gem income. And most of them are higher level stuff that are global enchantments (like Mother Oak).
Which is again why I question stuff like Dwarven Hammers, Clams, and Bloodstones. Because they, in effect, augment the gem income of nations even with fairly low research levels.
If the economy was to be truly stable, then being able to augment your gem income
without sites should be much easier for everyone. There should be an item that generates Fire Gems, Nature Gems, Death Gems
too.
Otherwise, these outlier items shouldn't exist at all.
Now, if you can explain how the Dominion economy is actually balanced despite having Clams for Astral Pearls, but no Clams for Death Gems, then I'm all ears.